A massive hard drive failure

Unfortunately, my hard drive decided to temporarily die last night and as a result, I’ve lost a serious amount of work. This includes over 20,000 MP3s, countless numbers of photos from years past and most importantly, a lot of my work for University and clients.

It is perhaps my own fault for not backing the work up to DVD more often, but it does mean that I’m now trying to piece together what little I have left. It’s awfully frustrating and perhaps even a little saddening to know that you have spent so long working on building up a collection of memories and hard work only to see it be deleted.

Included in the lost files is the work that I’ve recently completed for the University of Chester. This is perhaps the most important thing that I’ve lost as there was a lot of work put into it. There are now no PSD and AI files to fall back on, should anything need to be further edited. On the plus side, there exists three copies of the final artefacts on DVD that were given to the University and I’ll be asking for a copy of one of them so I can at least file it away and upload some images to my portfolio.

It goes without saying, but if you do happen to be a graphic designer or work in any sort of profession where you create vast numbers of files on a daily basis, make sure you back up regularly. I didn’t and now I’ve paid for it.

Pong & (Lack of) Sound

One of the first videogames to be released to the public was Pong, a very simplistic version of table tennis. Produced by Atari and released in arcades in 1972, it was a first generation video game that also became one of the most popular of all time. First generation games were produced from 1972-1977, while today’s video games are considered to be seventh generation.

Al Alcorn, one of Atari’s first employees, was the engineer who constructed the first Pong arcade game. The game was named after the desired sound that Bushnell wanted incorporated in the game. The dictionary defines “pong” as a hollow, ringing sound, and this was the sound Bushnell felt was necessary in the game. (A Brief History of Video Games)

Pong would not be the same without the noise that accompanies it. It is perhaps more famous because it’s the only sound in the game. Scott Cohen, author of “Zap! The Rise and Fall of Atari” explains how this helped make the game more popular:

One of the regulars approached the Pong game inquisitively and studied the ball bouncing silently around the screen as if in a vacuum. A friend joined him. The instructions said: ‘Avoid missing ball for high score.’ One of [them] inserted a quarter. There was a beep. The game had begun…There was a beautifully resonant “pong” sound, and the ball bounced back to the other side of the screen…Seven quarters later they were having extended volleys, and the constant pong noise was attracting the curiosity of others at the bar. Before closing, everybody in the bar had played the game… Cohen, R. (1984) Zap: The Rise and Fall of Atari. Xlibris Corporation.

This single noise gave players an audible aid as to what was going on onscreen. Without this noise, there would be a vacuum, as Cohen writes. The sound adds a level of interaction that visuals alone cannot. It makes each hit of the ball feel more real. Although the visuals were nothing more than white blocks on a black screen, by adding a single sound, the overall dynamics are changed. The blocks are suddenly sturdier, with weight and depth. With this one sound, a user is able to create something in their mind that isn’t shown on screen, but is explicity implied via the sound. From here, it is easy to see how sound in video games progressed through to modern day games.

The Soundtrack of Bioshock

Bioshock’s soundtrack is perhaps one of the most powerful game soundtracks I’ve heard – And I’ve never even played the game. Although the game itself recieved numerous excellent reviews, the sound design did too.

In particular, Bioshock’s theme tune, “The Ocean on His Shoulders” sounds so ethereal and emotional that it’s so easy to enjoy it as a piece of music in its own right without ever having to have played the game or know what it’s about. Most of the tracks are composed using a full live orchestra, rather than digitally created, which makes the music sound all the more epic and movie-like.

Indeed, 2K Boston, the developers of the game felt that everyone should have the opportunity to listen to the soundtrack and decided to give it away as a free download.

In an interview with Garry Schyman, composer of the soundtrack, Music 4 Games asked what kind of emotional pallet he worked with:

As it turns out this game has a soul. Deep down there is a tragic and very sad aspect to it. After all it is the story of humanity’s quest for the age-old hope for utopia on earth (or under the sea in this case) and its utter failure. So besides writing scary or eerie music, I wrote a very sad theme that gets to play every now and again. Otherwise one can imagine being in one of the scariest carnivals ever and trying to escape it; then writing music to match that.

The sadness really comes through in such tracks as the main theme and the “scariest carnival” aspect can be found in the fourth track, “The Docks”, which sounds like a ship swaying back and forward while carnival music is heard in the background. It’s done in such a way that it makes you feel like you’re in the mind of the main character, experiencing the horrors and dangers that are presented within the game.

I find that because the quality of the soundtrack is so high, I can happily listen to and enjoy it all of the way through. There aren’t many game soundtracks that can claim to do this. The score was so good that it won Best Original Score at Spike TV’s Video Game Awards.